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公开(公告)号:US10695680B2
公开(公告)日:2020-06-30
申请号:US15836826
申请日:2017-12-09
Applicant: Unity IPR ApS
Inventor: Adam Myhill
IPC: A63F13/00 , A63F13/86 , A63F13/213 , A63F13/30 , H04N21/234 , H04N21/235 , H04N21/258 , H04N21/4223 , H04N21/81
Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
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公开(公告)号:US11266915B2
公开(公告)日:2022-03-08
申请号:US16731981
申请日:2019-12-31
Applicant: Unity IPR ApS
Inventor: Adam Myhill
IPC: A63F13/00 , A63F13/86 , A63F13/525 , A63F13/52 , A63F13/497 , A63F13/60 , A63F13/213 , A63F13/30 , H04N21/234 , H04N21/235 , H04N21/258 , H04N21/4223 , H04N21/81 , A63F13/67
Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
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公开(公告)号:US11508116B2
公开(公告)日:2022-11-22
申请号:US16940352
申请日:2020-07-27
Applicant: Unity IPR ApS
Inventor: Adam Myhill , Gregory Labute
Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
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公开(公告)号:US11468626B2
公开(公告)日:2022-10-11
申请号:US16940352
申请日:2020-07-27
Applicant: Unity IPR ApS
Inventor: Adam Myhill , Gregory Labute
Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
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公开(公告)号:US20180161682A1
公开(公告)日:2018-06-14
申请号:US15836826
申请日:2017-12-09
Applicant: Unity IPR ApS
Inventor: Adam Myhill
IPC: A63F13/86 , H04N21/81 , H04N21/234 , H04N21/235 , H04N21/4223 , H04N21/258 , A63F13/213 , A63F13/30
Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
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公开(公告)号:US20200206640A1
公开(公告)日:2020-07-02
申请号:US16731981
申请日:2019-12-31
Applicant: Unity IPR ApS
Inventor: Adam Myhill
IPC: A63F13/86 , H04N21/234 , H04N21/81 , H04N21/4223 , H04N21/258 , H04N21/235 , A63F13/30 , A63F13/213
Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
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公开(公告)号:US10625167B2
公开(公告)日:2020-04-21
申请号:US15836826
申请日:2017-12-09
Applicant: Unity IPR ApS
Inventor: Adam Myhill
IPC: A63F13/00 , A63F13/86 , A63F13/213 , A63F13/30 , H04N21/234 , H04N21/235 , H04N21/258 , H04N21/4223 , H04N21/81
Abstract: A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. The game metadata includes three-dimensional modeling data associated with the live or recorded video feed. Viewer metadata collected from a plurality of viewer devices is received. The viewer metadata includes information pertaining to a plurality of responses of a plurality of viewers to a presentation of the video session on a plurality of viewer devices. Additional game metadata is created based on the game metadata and the viewer metadata. The additional game metadata includes camera data based on the three-dimensional modeling data. The additional game metadata is integrated into the game metadata for at least near-real-time presentation of the custom version of the video session.
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公开(公告)号:US20180276874A1
公开(公告)日:2018-09-27
申请号:US15923893
申请日:2018-03-16
Applicant: Unity IPR ApS
Inventor: Adam Myhill , Gregory Labute
CPC classification number: G06T15/20 , A63F13/25 , A63F2300/65 , A63F2300/6653 , A63F2300/6661 , A63F2300/6684 , G06T7/20 , G06T15/06 , G06T2210/12 , G06T2210/21
Abstract: There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
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