System and method for capturing and analyzing motions to render a human avatar animation

    公开(公告)号:US10304230B2

    公开(公告)日:2019-05-28

    申请号:US16219727

    申请日:2018-12-13

    Abstract: Techniques for capturing and analyzing motion made by a person performing activities are described. According to one aspect of the present invention, sensing devices are attached to different parts of a body. As a person makes moves, the sensor modules, each including at least one inertial sensor, produce sensing data that are locally received in one designated sensing device that is in communication with an external device either remotely or locally. The combined sensing data received from the these sensing devices are processed and analyzed to derive the motions made the person. Depending on applications, various attributes of the motion can be derived from the combined sensing data, where the attributes can be incorporated into an application running on a mobile device for 3D graphics rendering into a human avatar animation.

    System and method for capturing and analyzing motions

    公开(公告)号:US20170084070A1

    公开(公告)日:2017-03-23

    申请号:US15271205

    申请日:2016-09-20

    CPC classification number: G06T13/40 G06F3/011 G06F3/014 G06F3/017

    Abstract: Techniques for capturing and analyzing motion made by a person performing activities are described. According to one aspect of the present invention, sensing devices are attached to different parts of a body. As a person makes moves, the sensor modules, each including at least one inertial sensor, produce sensing data that are locally received in one designated sensing device that is in communication with an external device either remotely or locally. Relying on the resources on the external device, the combined sensing data received from the these sensing devices are processed and analyzed to derive the motions made the person. Depending on applications, various attributes of the motion can be derived from the combined sensing data, where the attributes can be incorporated into an application running on a mobile device for 3D graphics rendering into a human avatar animation and motion chart analysis.

    System and method for capturing and analyzing motions

    公开(公告)号:US10157488B2

    公开(公告)日:2018-12-18

    申请号:US15271205

    申请日:2016-09-20

    Abstract: Techniques for capturing and analyzing motion made by a person performing activities are described. According to one aspect of the present invention, sensing devices are attached to different parts of a body. As a person makes moves, the sensor modules, each including at least one inertial sensor, produce sensing data that are locally received in one designated sensing device that is in communication with an external device either remotely or locally. Relying on the resources on the external device, the combined sensing data received from the these sensing devices are processed and analyzed to derive the motions made the person. Depending on applications, various attributes of the motion can be derived from the combined sensing data, where the attributes can be incorporated into an application running on a mobile device for 3D graphics rendering into a human avatar animation and motion chart analysis.

    Method and apparatus for sport-specific training with captured body motions

    公开(公告)号:US11238636B2

    公开(公告)日:2022-02-01

    申请号:US17202345

    申请日:2021-03-16

    Abstract: Techniques for sport-specific training with captured body motions are described. A computing device is provided to receive sensing data wirelessly from a plurality of sensor modules respectively attached to different body parts of a user in accordance with a particular sport. The motion of the user per the received sensing data is derived. A corresponding 3D graphic environment pertaining to the sport is provided on a display to show reference motion performed by a reference chosen by the user with the derived motion performed by the user. Differences between the reference motion and the derived motion are highlighted or animated in the 3D graphic environment.

    Method and apparatus for sport-specific training with captured body motions

    公开(公告)号:US20210201554A1

    公开(公告)日:2021-07-01

    申请号:US17202345

    申请日:2021-03-16

    Abstract: Techniques for sport-specific training with captured body motions are described. A computing device is provided to receive sensing data wirelessly from a plurality of sensor modules respectively attached to different body parts of a user in accordance with a particular sport. The motion of the user per the received sensing data is derived. A corresponding 3D graphic environment pertaining to the sport is provided on a display to show reference motion performed by a reference chosen by the user with the derived motion performed by the user. Differences between the reference motion and the derived motion are highlighted or animated in the 3D graphic environment.

    Method and apparatus for comparing two motions

    公开(公告)号:US10755466B2

    公开(公告)日:2020-08-25

    申请号:US16687670

    申请日:2019-11-18

    Abstract: Techniques for showing comparisons between motions performed by a user and a chosen instructor are described. According to one aspect of the technique, an avatar is rendered in a computing device from attributes derived from the motions. A representation of similar motions performed by a chosen instructor is retrieved from a database. A display of the avatar next to the representation is then provided to show possible differences in poses or motions by the user and the instructor. The differences may be highlighted. The display is adjusted in a perspective view to help the user see clearly where to start or improve his moves in view of what the instructor is doing.

    Motion control via an article of clothing

    公开(公告)号:US11321894B2

    公开(公告)日:2022-05-03

    申请号:US16687635

    申请日:2019-11-18

    Abstract: Techniques for motion controls based on artificial intelligence are described. According to one aspect of the present invention, instructions are provided based on motions performed by a user in reference to motions performed by an instructor. Various parameters about the motions by the user are analyzed, derived and compared with stored parameters. An animation based on the user or an avatar representing the user is rendered per the motion parameters of the user. Various techniques or algorithms are designed to provide different perspective views of the motions by the user and the instructor and compare the motions or poses by the user and the instructor.

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