Management of streaming video data

    公开(公告)号:US10960306B2

    公开(公告)日:2021-03-30

    申请号:US16536956

    申请日:2019-08-09

    Applicant: Skillz Inc

    Inventor: Andrew Paradise

    Abstract: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.

    MANAGEMENT OF STREAMING VIDEO DATA
    2.
    发明申请

    公开(公告)号:US20180280796A1

    公开(公告)日:2018-10-04

    申请号:US16001259

    申请日:2018-06-06

    Applicant: Skillz Inc

    Inventor: Andrew Paradise

    Abstract: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.

    Management of streaming video data

    公开(公告)号:US10016674B2

    公开(公告)日:2018-07-10

    申请号:US15459313

    申请日:2017-03-15

    Applicant: Skillz Inc.

    Inventor: Andrew Paradise

    Abstract: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.

    Synchronization Model for Virtual Tournaments

    公开(公告)号:US20170266552A1

    公开(公告)日:2017-09-21

    申请号:US15459321

    申请日:2017-03-15

    Applicant: Skillz Inc.

    Abstract: Data characterizing two players enrolled in a tournament of an online video game is received. Each player is executing a separate instance of the online video game. The online video game is asynchronous between the two players. The data is received by a tournament server hosting the tournament and separate from a game server providing game data to clients associated with the two players. An instruction for synchronous initiation of gameplay between the two players is generated. The instruction is transmitted to the clients associated with the two players, the instruction causing synchronous initiation of the asynchronous games for the two players. Related apparatus, systems, techniques and articles are also described.

    Cooperative gameplay in peer-to-peer wagering platform

    公开(公告)号:US09697680B2

    公开(公告)日:2017-07-04

    申请号:US14467559

    申请日:2014-08-25

    Applicant: Skillz Inc.

    CPC classification number: G07F17/3225 G07F17/3244 G07F17/3274

    Abstract: Data can be received and can include a request to initiate a cooperative digital skills-based gaming competition and an identification of one or more additional players to invite to join a cooperative team. Data including an invitation to become members of the cooperative team can be transmitted using a transactional server and to clients associated with the additional players. An amount of funds for one or more of the members of the cooperative team to contribute to form a wager for the cooperative team can be determined. Data comprising a confirmation to initiate, which, when received by the game server, causes initiation of the cooperative digital skills-based gaming competition for the members of the cooperative team can be transmitted using the transactional server and to a game server. A prize can be caused to be distributed based on the outcome. Related apparatus, systems, techniques, and articles are also described.

    Event platform for peer-to-peer digital gaming competition
    7.
    发明授权
    Event platform for peer-to-peer digital gaming competition 有权
    针对P2P数字游戏大赛的活动平台

    公开(公告)号:US09479602B1

    公开(公告)日:2016-10-25

    申请号:US14717621

    申请日:2015-05-20

    Applicant: Skillz, Inc.

    Abstract: Data is received identifying a peer-to-peer gaming event and comprising a request to register for the peer-to-peer gaming event, the request originating from peer-to-peer gaming platform software executing on a client. The client is remote from at least one data processor. The peer-to-peer event is a geographically restricted peer-to-peer gaming competition having a plurality of participants each playing a skill-based digital game. The client is associated with the peer-to-peer gaming event. That the client satisfies a geographical location requirement of the peer-to-peer gaming event is determined. The determining is based on the received data and a geolocation of the client. Provision of the skill-based digital game to the client during the peer-to-peer gaming event is caused. The skill-based digital game exchanges game data with a game server remote from the at least one data processor and the client. Related apparatus, systems, techniques and articles are also described.

    Abstract translation: 收到识别对等游戏事件并包括注册对等游戏事件的请求的数据,该请求源自在客户端上执行的对等游戏平台软件。 客户端远离至少一个数据处理器。 点对点事件是具有地理上限制的点对点游戏竞赛,其具有多个参与者,每个参与者都在玩基于技能的数字游戏。 客户端与对等游戏事件相关联。 确定客户端满足对等游戏事件的地理位置要求。 确定是基于接收到的数据和客户端的地理位置。 导致在对等游戏事件期间向客户端提供基于技能的数字游戏。 基于技能的数字游戏与远离至少一个数据处理器和客户端的游戏服务器交换游戏数据。 还描述了相关设备,系统,技术和物品。

    Peer-to-peer wagering platform
    8.
    发明授权

    公开(公告)号:US10748373B2

    公开(公告)日:2020-08-18

    申请号:US16382890

    申请日:2019-04-12

    Applicant: Skillz Inc.

    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.

    Synchronization model for virtual tournaments

    公开(公告)号:US10722793B2

    公开(公告)日:2020-07-28

    申请号:US15459321

    申请日:2017-03-15

    Applicant: Skillz Inc.

    Abstract: Data characterizing two players enrolled in a tournament of an online video game is received. Each player is executing a separate instance of the online video game. The online video game is asynchronous between the two players. The data is received by a tournament server hosting the tournament and separate from a game server providing game data to clients associated with the two players. An instruction for synchronous initiation of gameplay between the two players is generated. The instruction is transmitted to the clients associated with the two players, the instruction causing synchronous initiation of the asynchronous games for the two players. Related apparatus, systems, techniques and articles are also described.

    Across-match analytics in peer-to-peer gaming tournaments

    公开(公告)号:US11062569B2

    公开(公告)日:2021-07-13

    申请号:US15459324

    申请日:2017-03-15

    Applicant: Skillz Inc.

    Inventor: Andrew Paradise

    Abstract: First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received. The first match and the second match being separate gaming instances. The first game state data captured during the first match and representative of an internal state of a digital video game. The first game state data and the second game state data is compared using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match. The comparison is provided. Related apparatus, systems, articles, and techniques are also described and illustrated.

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