Abstract:
A tile-based graphics system has a rendering space sub-divided into a plurality of tiles which are to be processed. Graphics data items, such as parameters or texels, are fetched into a cache for use in processing one of the tiles. Indicators are determined for the graphics data items, whereby the indicator for a graphics data item indicates the number of tiles with which that graphics data item is associated. The graphics data items are evicted from the cache in accordance with the indicators of the graphics data items. For example, the indicator for a graphics data item may be a count of the number of tiles with which that graphics data item is associated, whereby the graphics data item(s) with the lowest count(s) is (are) evicted from the cache.
Abstract:
A tile-based graphics system has a rendering space sub-divided into a plurality of tiles which are to be processed. Graphics data items, such as parameters or texels, are fetched into a cache for use in processing one of the tiles. Indicators are determined for the graphics data items, whereby the indicator for a graphics data item indicates the number of tiles with which that graphics data item is associated. The graphics data items are evicted from the cache in accordance with the indicators of the graphics data items. For example, the indicator for a graphics data item may be a count of the number of tiles with which that graphics data item is associated, whereby the graphics data item(s) with the lowest count(s) is (are) evicted from the cache.
Abstract:
A tile-based graphics system has a rendering space sub-divided into a plurality of tiles which are to be processed. Graphics data items, such as parameters or texels, are fetched into a cache for use in processing one of the tiles. Indicators are determined for the graphics data items, whereby the indicator for a graphics data item indicates the number of tiles with which that graphics data item is associated. The graphics data items are evicted from the cache in accordance with the indicators of the graphics data items. For example, the indicator for a graphics data item may be a count of the number of tiles with which that graphics data item is associated, whereby the graphics data item(s) with the lowest count(s) is (are) evicted from the cache.
Abstract:
There is provided a method and apparatus for motion estimation in a sequence of video images. The method comprises a) subdividing each field or frame of a sequence of video images into a plurality of blocks, b) assigning to each block in each video field or frame a respective set of candidate motion vectors, c) determining for each block in a current video field or frame, which of its respective candidate motion vectors produces a best match to a block in a previous video field or frame, d) forming a motion vector field for the current video field or frame using the thus determined best match vectors for each block, and e) forming a further motion vector field by storing a candidate motion vector derived from the best match vector at a block location offset by a distance derived from the candidate motion vector. Finally, steps a) to e) are repeated for a video field or frame following the current video field or frame. The set of candidate motion vectors assigned at step b) to a block in the following video field or frame includes the candidates stored at that block location at step e) during the current video field or frame The method enables a block or tile based motion estimator to improve its accuracy by introducing true motion vector candidates derived from the physical behaviour of real world objects.
Abstract:
There is provided a method and apparatus for motion estimation in a sequence of video images. The method comprises a) subdividing each field or frame of a sequence of video images into a plurality of blocks, b) assigning to each block in each video field or frame a respective set of candidate motion vectors, c) determining for each block in a current video field or frame, which of its respective candidate motion vectors produces a best match to a block in a previous video field or frame, d) forming a motion vector field for the current video field or frame using the thus determined best match vectors for each block, and e) forming a further motion vector field by storing a candidate motion vector derived from the best match vector at a block location offset by a distance derived from the candidate motion vector. Finally, steps a) to e) are repeated for a video field or frame following the current video field or frame. The set of candidate motion vectors assigned at step b) to a block in the following video field or frame includes the candidates stored at that block location at step e) during the current video field or frame The method enables a block or tile based motion estimator to improve its accuracy by introducing true motion vector candidates derived from the physical behaviour of real world objects.
Abstract:
A tile-based graphics system has a rendering space sub-divided into a plurality of tiles which are to be processed. Graphics data items, such as parameters or texels, are fetched into a cache for use in processing one of the tiles. Indicators are determined for the graphics data items, whereby the indicator for a graphics data item indicates the number of tiles with which that graphics data item is associated. The graphics data items are evicted from the cache in accordance with the indicators of the graphics data items. For example, the indicator for a graphics data item may be a count of the number of tiles with which that graphics data item is associated, whereby the graphics data item(s) with the lowest count(s) is (are) evicted from the cache.