Foveated Rendering
    1.
    发明公开
    Foveated Rendering 审中-公开

    公开(公告)号:US20230334761A1

    公开(公告)日:2023-10-19

    申请号:US18211725

    申请日:2023-06-20

    Abstract: Foveated rendering for rendering an image uses a ray tracing technique to process graphics data for a region of interest of the image, and a rasterisation technique is used to process graphics data for other regions of the image. A rendered image can be formed using the processed graphics data for the region of interest of the image and the processed graphics data for the other regions of the image. The region of interest may correspond to a foveal region of the image. Ray tracing naturally provides high detail and photo-realistic rendering, which human vision is particularly sensitive to in the foveal region; whereas rasterisation techniques are suited for providing temporal smoothing and anti-aliasing in a simple manner, and is therefore suited for use in the regions of the image that a user will see in the periphery of their vision.

    Foveated Rendering
    2.
    发明申请
    Foveated Rendering 审中-公开

    公开(公告)号:US20190236834A1

    公开(公告)日:2019-08-01

    申请号:US16378733

    申请日:2019-04-09

    Abstract: Foveated rendering for rendering an image uses a ray tracing technique to process graphics data for a region of interest of the image, and a rasterisation technique is used to process graphics data for other regions of the image. A rendered image can be formed using the processed graphics data for the region of interest of the image and the processed graphics data for the other regions of the image. The region of interest may correspond to a foveal region of the image. Ray tracing naturally provides high detail and photo-realistic rendering, which human vision is particularly sensitive to in the foveal region; whereas rasterisation techniques are suited for providing temporal smoothing and anti-aliasing in a simple manner, and is therefore suited for use in the regions of the image that a user will see in the periphery of their vision.

    Virtual Camera for 3-D Modeling Applications

    公开(公告)号:US20230247305A1

    公开(公告)日:2023-08-03

    申请号:US18101531

    申请日:2023-01-25

    CPC classification number: H04N23/73 G06T15/06 G06T2210/61 G06T2210/36

    Abstract: A user interface to a virtual camera for a 3-D rendering application provides various features. A rendering engine can continuously refine the image being displayed through the virtual camera, and the user interface can contain an element for indicating capture of the image as currently displayed, which causes saving of the currently displayed image. Autofocus (AF) and autoexposure (AE) reticles can allow selection of objects in a 3-D scene, from which an image will be rendered, for each of AE and AF. A focal distance can be determined by identifying a 3-D object visible at a pixel overlapped by the AF reticle, and a current viewpoint. The AF reticle can be hidden in response to a depth of field selector being set to infinite depth of field. The AF and AE reticles can be linked and unlinked, allowing different 3-D objects for each of AF and
    AE.

    Virtual camera for 3-d modeling applications

    公开(公告)号:US11570372B2

    公开(公告)日:2023-01-31

    申请号:US17062449

    申请日:2020-10-02

    Abstract: A user interface to a virtual camera for a 3-D rendering application provides various features. A rendering engine can continuously refine the image being displayed through the virtual camera, and the user interface can contain an element for indicating capture of the image as currently displayed, which causes saving of the currently displayed image. Autofocus (AF) and autoexposure (AE) reticles can allow selection of objects in a 3-D scene, from which an image will be rendered, for each of AE and AF. A focal distance can be determined by identifying a 3-D object visible at a pixel overlapped by the AF reticle, and a current viewpoint. The AF reticle can be hidden in response to a depth of field selector being set to infinite depth of field. The AF and AE reticles can be linked and unlinked, allowing different 3-D objects for each of AF and AE.

    3-D graphics rendering with implicit geometry

    公开(公告)号:US11562526B2

    公开(公告)日:2023-01-24

    申请号:US17185086

    申请日:2021-02-25

    Abstract: Aspects relate to tracing rays in 3-D scenes that comprise objects that are defined by or with implicit geometry. In an example, a trapping element defines a portion of 3-D space in which implicit geometry exist. When a ray is found to intersect a trapping element, a trapping element procedure is executed. The trapping element procedure may comprise marching a ray through a 3-D volume and evaluating a function that defines the implicit geometry for each current 3-D position of the ray. An intersection detected with the implicit geometry may be found concurrently with intersections for the same ray with explicitly-defined geometry, and data describing these intersections may be stored with the ray and resolved.

    Foveated Rendering
    6.
    发明申请
    Foveated Rendering 审中-公开

    公开(公告)号:US20170169602A1

    公开(公告)日:2017-06-15

    申请号:US15372589

    申请日:2016-12-08

    Abstract: Foveated rendering for rendering an image uses a ray tracing technique to process graphics data for a region of interest of the image, and a rasterisation technique is used to process graphics data for other regions of the image. A rendered image can be formed using the processed graphics data for the region of interest of the image and the processed graphics data for the other regions of the image. The region of interest may correspond to a foveal region of the image. Ray tracing naturally provides high detail and photo-realistic rendering, which human vision is particularly sensitive to in the foveal region; whereas rasterisation techniques are suited for providing temporal smoothing and anti-aliasing in a simple manner, and is therefore suited for use in the regions of the image that a user will see in the periphery of their vision.

    3-D graphics rendering with implicit geometry

    公开(公告)号:US12223586B2

    公开(公告)日:2025-02-11

    申请号:US18401452

    申请日:2023-12-30

    Abstract: Aspects relate to tracing rays in 3-D scenes that comprise objects that are defined by or with implicit geometry. In an example, a trapping element defines a portion of 3-D space in which implicit geometry exist. When a ray is found to intersect a trapping element, a trapping element procedure is executed. The trapping element procedure may comprise marching a ray through a 3-D volume and evaluating a function that defines the implicit geometry for each current 3-D position of the ray. An intersection detected with the implicit geometry may be found concurrently with intersections for the same ray with explicitly-defined geometry, and data describing these intersections may be stored with the ray and resolved.

    3-D graphics rendering with implicit geometry

    公开(公告)号:US11861787B2

    公开(公告)日:2024-01-02

    申请号:US18081623

    申请日:2022-12-14

    CPC classification number: G06T15/06 G06T15/506 G06T2210/12 G06T2210/21

    Abstract: Aspects relate to tracing rays in 3-D scenes that comprise objects that are defined by or with implicit geometry. In an example, a trapping element defines a portion of 3-D space in which implicit geometry exist. When a ray is found to intersect a trapping element, a trapping element procedure is executed. The trapping element procedure may comprise marching a ray through a 3-D volume and evaluating a function that defines the implicit geometry for each current 3-D position of the ray. An intersection detected with the implicit geometry may be found concurrently with intersections for the same ray with explicitly-defined geometry, and data describing these intersections may be stored with the ray and resolved.

    Foveated rendering
    9.
    发明授权

    公开(公告)号:US11682158B2

    公开(公告)日:2023-06-20

    申请号:US16378733

    申请日:2019-04-09

    Abstract: Foveated rendering for rendering an image uses a ray tracing technique to process graphics data for a region of interest of the image, and a rasterisation technique is used to process graphics data for other regions of the image. A rendered image can be formed using the processed graphics data for the region of interest of the image and the processed graphics data for the other regions of the image. The region of interest may correspond to a foveal region of the image. Ray tracing naturally provides high detail and photo-realistic rendering, which human vision is particularly sensitive to in the foveal region; whereas rasterisation techniques are suited for providing temporal smoothing and anti-aliasing in a simple manner, and is therefore suited for use in the regions of the image that a user will see in the periphery of their vision.

    Virtual camera for 3-D modeling applications

    公开(公告)号:US10834328B2

    公开(公告)日:2020-11-10

    申请号:US16232667

    申请日:2018-12-26

    Abstract: A user interface to a virtual camera for a 3-D rendering application provides various features. A rendering engine can continuously refine the image being displayed through the virtual camera, and the user interface can contain an element for indicating capture of the image as currently displayed, which causes saving of the currently displayed image. Autofocus (AF) and autoexposure (AE) reticles can allow selection of objects in a 3-D scene, from which an image will be rendered, for each of AE and AF. A focal distance can be determined by identifying a 3-D object visible at a pixel overlapped by the AF reticle, and a current viewpoint. The AF reticle can be hidden in response to a depth of field selector being set to infinite depth of field. The AF and AE reticles can be linked and unlinked, allowing different 3-D objects for each of AF and AE.

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