Invention Grant
US08527657B2 Methods and systems for dynamically adjusting update rates in multi-player network gaming 有权
在多玩家网络游戏中动态调整更新率的方法和系统

Methods and systems for dynamically adjusting update rates in multi-player network gaming
Abstract:
In a server-implemented video game or simulation, a method for providing updates to a remote client regarding a plurality of objects located in a virtual spatial field of the simulation. The method comprises operations of receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual spatial field of the server-implemented simulation; determining a distance of each of the plurality of objects from the update locus; sorting the plurality of objects according to their determined distances from the update locus; determining an update rate for each of the plurality of objects based upon their sorted order; and sending updates regarding each of the plurality of objects to the remote client according to the determined update rates.
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