Invention Grant
US08284207B2 Method of generating digital images of objects in 3D scenes while eliminating object overdrawing within the multiple graphics processing pipeline (GPPLS) of a parallel graphics processing system generating partial color-based complementary-type images along the viewing direction using black pixel rendering and subsequent recompositing operations
有权
在3D场景中生成对象的数字图像的方法,同时消除在并行图形处理系统的多个图形处理流水线(GPPLS)内的对象翻转,其使用黑色像素呈现和随后的重新合成操作,沿观察方向生成部分基于颜色的互补型图像
- Patent Title: Method of generating digital images of objects in 3D scenes while eliminating object overdrawing within the multiple graphics processing pipeline (GPPLS) of a parallel graphics processing system generating partial color-based complementary-type images along the viewing direction using black pixel rendering and subsequent recompositing operations
- Patent Title (中): 在3D场景中生成对象的数字图像的方法,同时消除在并行图形处理系统的多个图形处理流水线(GPPLS)内的对象翻转,其使用黑色像素呈现和随后的重新合成操作,沿观察方向生成部分基于颜色的互补型图像
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Application No.: US12231304Application Date: 2008-08-29
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Publication No.: US08284207B2Publication Date: 2012-10-09
- Inventor: Reuven Bakalash , Yaniv Leviathan
- Applicant: Reuven Bakalash , Yaniv Leviathan
- Applicant Address: IL Kfar Netter
- Assignee: Lucid Information Technology, Ltd.
- Current Assignee: Lucid Information Technology, Ltd.
- Current Assignee Address: IL Kfar Netter
- Agency: Eitan, Mehulal & Sadot
- Main IPC: G06F15/80
- IPC: G06F15/80 ; G06F15/00 ; G06F9/46 ; G06T1/00 ; G06T1/20 ; G06K9/60

Abstract:
A multi-pass method of generating an image frame of a 3D scene while eliminating the overdrawing of objects within the multiple graphics processing pipelines (GPPLs) supported on a parallel graphics processing system The GPPLs include a primary GPPL, and each GPPL, includes a color frame buffer and Z depth buffer. The GPPLs support an object-division based parallel graphics rendering process, in which the 3D scene is decomposed into objects that are assigned to particular GPPLs for processing. The multi-pass method involves, during a first pass, locally a Global Depth Map (GDM) which is provided to the Z depth buffer of each GPPL. This step involves the transmission of graphics commands and data for all objects in the image frame, to all GPPLs to be rendered. Then, during subsequent passes, a complementary-type partial image consisting of visible pixels only is generated within the color buffer of each GPPL using the GDM and a Z test filter supported by the Z depth buffer. After subsequent passes are performed, a complete color image is recomposited within the primary GPPL, using the complementary-type partial images stored in the color buffers of the GPPLs, without comparing or recompositing depth values in the Z depth buffers.
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