Invention Grant
US07641550B2 Game device changing action of game object depending on input position, storage medium for storing game program and method used in game device
有权
取决于输入位置的游戏对象的游戏装置改变动作,用于存储游戏程序的存储介质和游戏装置中使用的方法
- Patent Title: Game device changing action of game object depending on input position, storage medium for storing game program and method used in game device
- Patent Title (中): 取决于输入位置的游戏对象的游戏装置改变动作,用于存储游戏程序的存储介质和游戏装置中使用的方法
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Application No.: US11092769Application Date: 2005-03-30
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Publication No.: US07641550B2Publication Date: 2010-01-05
- Inventor: Keizo Ohta
- Applicant: Keizo Ohta
- Applicant Address: JP Kyoto
- Assignee: Nintendo Co., Ltd.
- Current Assignee: Nintendo Co., Ltd.
- Current Assignee Address: JP Kyoto
- Agency: Nixon & Vanderhye PC
- Priority: JP2004-101984 20040331
- Main IPC: G06F17/00
- IPC: G06F17/00

Abstract:
A game device 1 that executes a game program stored in a storage medium of the present invention detects and stores coordinates on a game image corresponding to an input while the input by the player is detected. Then, based on an input locus having a predetermined shape shown by the stored coordinates, a direction shown by the input locus is calculated. When the direction is calculated, the game device determines whether or not a coordinate of a starting point is included in a predetermined range 35 that is based on coordinates showing a position in which the player object 32 is displayed in the game image. When it is determined that the coordinate of the starting point is included in the predetermined range 35, the player object 32 performs a moving action in the calculated direction. When it is determined that the coordinate of the starting point is not included in the predetermined range 35, the player object 32 performs a kicking action in the calculated direction.
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