- Patent Title: Techniques for sculpting digital faces based on anatomical modeling
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Application No.: US16921871Application Date: 2020-07-06
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Publication No.: US11645813B2Publication Date: 2023-05-09
- Inventor: Aurel Gruber , Marco Fratarcangeli , Derek Edward Bradley , Gaspard Zoss , Dominik Thabo Beeler
- Applicant: DISNEY ENTERPRISES, INC. , ETH Zürich (Eidgenössische Technische Hochschule Zürich)
- Applicant Address: US CA Burbank
- Assignee: DISNEY ENTERPRISES, INC.,ETH ZÜRICH (EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE ZÜRICH)
- Current Assignee: DISNEY ENTERPRISES, INC.,ETH ZÜRICH (EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE ZÜRICH)
- Current Assignee Address: US CA Burbank; CH Zürich
- Agency: Artegis Law Group, LLP
- Main IPC: G06T17/20
- IPC: G06T17/20 ; G06T7/60

Abstract:
Techniques are disclosed for creating digital faces. In some examples, an anatomical face model is generated from a data set including captured facial geometries of different individuals and associated bone geometries. A model generator segments each of the captured facial geometries into patches, compresses the segmented geometry associated with each patch to determine local deformation subspaces of the anatomical face model, and determines corresponding compressed anatomical subspaces of the anatomical face model. A sculpting application determines, based on sculpting input from a user, constraints for an optimization to determine parameter values associated with the anatomical face model. The parameter values can be used, along with the anatomical face model, to generate facial geometry that reflects the sculpting input.
Public/Granted literature
- US20220005268A1 TECHNIQUES FOR SCULPTING DIGITAL FACES BASED ON ANATOMICAL MODELING Public/Granted day:2022-01-06
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