Systems and methods for using volatility stabilizing sub-event triggers for a game of chance including a player initiated advancement of results from a random number generator
Abstract:
A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with the at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of the random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a “hold and spin” round, or other game event. The plurality of sub-events required to trigger another game part serve to reduce the frequency of significant player “cold streaks” during game play. The game of chance including an option for players to advance/skip RNG outcomes thereby changing future game outcomes.
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