Methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming
Abstract:
Disclosed are methods, systems and computer program products for optimizing computer system resource utilization during in-game resource farming. In some non-limiting embodiments or aspects, the present disclosure describes a method for optimizing computer system resource utilization during in-game resource farming, the method including detecting a gameplay state associated with an executing instance of a gaming application and based on the detected gameplay state selecting a gaming application mode from among a plurality of available gaming application modes. In some non-limiting embodiments or aspects, the method may also include implementing the selected gaming application mode for subsequent execution of the gaming application on the computing system.
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