Invention Grant
- Patent Title: Methods for compressing video for streaming video game content to remote clients
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Application No.: US16812187Application Date: 2020-03-06
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Publication No.: US11541308B2Publication Date: 2023-01-03
- Inventor: Roger van der Laan , Stephen G. Perlman
- Applicant: Sony Interactive Entertainment LLC
- Applicant Address: US CA San Mateo
- Assignee: Sony Interactive Entertainment LLC
- Current Assignee: Sony Interactive Entertainment LLC
- Current Assignee Address: US CA San Mateo
- Agency: Penilla IP, APC
- Main IPC: H04N19/166
- IPC: H04N19/166 ; H04N19/17 ; H04N19/436 ; H04N19/587 ; H04N19/895 ; H04N19/59 ; H04N21/234 ; H04N21/472 ; A63F13/355 ; A63F13/52 ; H04N21/437 ; H04N21/647 ; A47L13/59 ; A63F13/795 ; H04N21/239 ; H04N21/242 ; A63F13/30 ; A63F13/335 ; A63F13/358 ; A63F13/48 ; H04N21/2343 ; H04N21/238 ; H04N21/24 ; H04N21/478 ; H04N21/61 ; H04N21/6587 ; A47L13/51 ; H04N21/27 ; H04N21/431 ; H04N19/176 ; H04N19/61 ; H04N19/107 ; H04N19/132 ; H04N19/14 ; H04N19/146 ; H04N19/154 ; H04N7/10 ; H04W4/00 ; H04W28/06 ; H04N19/00

Abstract:
Computer-implemented methods for hosting online video games are provided. One method includes generating a plurality of video frames. The method includes initiating a sending of each one of the plurality of video frames to a client. Each of the video frames that is sent is compressed. The method includes stopping the compression and sending of video frames when one of the plurality of video frames is taking longer than a frame time to compress and send. A frame time is defined as one over a frame rate, and wherein stopping the compression of video frames includes ignoring said video frames by an encoder. The method includes continuing to compress and send audio data to the client when one or more of said plurality of video frames are not sent to the client.
Public/Granted literature
- US20200206609A1 SYSTEM AND METHOD FOR COMPRESSING VIDEO FOR STREAMING VIDEO GAME CONTENT TO REMOTE CLIENTS Public/Granted day:2020-07-02
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