Deterministic replay of events between software entities
Abstract:
The replay of events (e.g., data communications) between software entities should be deterministic and reproducible. In the disclosed framework, as events are replayed, software entities, stimulated by those events, are enqueued according to a queuing strategy and executed from the queue. Alternatively, as software entities are executed, the events, output by those software entities, are queued according to a queuing strategy and played from the queue.
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