Invention Grant
- Patent Title: Systems and methods of physics layer prioritization in virtual environments
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Application No.: US15688622Application Date: 2017-08-28
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Publication No.: US10943399B2Publication Date: 2021-03-09
- Inventor: Brandon Richard Berk , Andrei Andreevich Borodin , Michael Jordon Felice
- Applicant: Microsoft Technology Licensing, LLC
- Applicant Address: US WA Redmond
- Assignee: Microsoft Technology Licensing, LLC
- Current Assignee: Microsoft Technology Licensing, LLC
- Current Assignee Address: US WA Redmond
- Agency: Ray Quinney & Nebeker P.C.
- Agent John O. Carpenter
- Main IPC: G06T19/00
- IPC: G06T19/00 ; G06F3/01 ; G02B27/01 ; G06F1/16 ; G06F3/0346

Abstract:
A method of presenting visual information to a user includes acquiring a first surface mesh relative to the user, acquiring a second surface mesh relative to the user, assigning a first physics layer to the first surface mesh, assigning a second physics layer to the second surface mesh, and prioritizing the first physics layer over the second physics layer independent of a relative position of the first physics layer and the second physics layer in a shared environment for interactions with a first object associated with the first surface mesh and a second object associated with the second surface mesh.
Public/Granted literature
- US20190066380A1 SYSTEMS AND METHODS OF PHYSICS LAYER PRIORITIZATION IN VIRTUAL ENVIRONMENTS Public/Granted day:2019-02-28
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