Control of viewing angles for 360-degree video playback
Abstract:
In some implementations, a 360-degree camera includes two wide-angle lenses that provide a spherical view of a scene. The 360-degree camera is configured to be connected to a computing device (e.g., a smart phone) for rendering the captured images. The user interface provides options to set camera orientations during playback in order to present a selected orientation in the view while the video is displayed. Additionally, specific orientations may be set in some frames and the video processor provides for smooth transitions from the orientation in one frame to the orientation in the next specified frame. This way, the user may follow the action on a particular sequence during playback. The resulting video playback may be saved as a movie. The user interface also provides the option to set user-defined landmarks and follow these landmarks, for a user-configured amount of time, during playback.
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