Game system, method, and non-transitory computer-readable storage medium with executable game program stored thereon, which can provide vibration to user
Abstract:
In a game system, one or more processors provide such a screen representation that an object moving in a virtual space turns left in accordance with a first operation input by a user onto an operation portion and such a screen representation that an object moving in the virtual space turns right in accordance with a second operation input by the user onto the operation portion. The one or more processors vibrate a first vibration portion more strongly than a second vibration portion when the screen representation that the object turns left is provided and vibrate the second vibration portion more strongly than the first vibration portion when the screen representation that the object turns right is provided.
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