Electronic gaming machine and method for detecting player emotion and generating sensory output
Abstract:
An electronic gaming machine and method for detecting player emotion and generating sensory output. The machine and method featuring a processor, control circuitry and instructions stored on a computer readable medium. The instructions being executable by the processor to execute a game program and having stored data associating a player condition with a predetermined sensory output. During play of the game, the processor registering information regarding a detected condition, comparing the information to the stored data and implementing the sensory output where the information is associated with the predetermined sensory output.
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